![]() ![]() ![]() This can make mod removal a bit of a bear. The only real sure-fire way to be free from any of the mod's lingering effects is to have a 'clean' save state without any of the mod's changes.Ĭonsole mods don't have the advantage of a fully-functional script extender and, as such, depend on the game's basic logic to work. Specifically, one before you had children in the first place, or one before you added the mod. Disable the mod again and they should be in the new location. Re-enable the mod and load the previous save state, then move them to where you want. Re-enable the mod, then try and remove them You could simply live with it if their presence is otherwise benign. It sounds like they are in some sort of half-way state following the removal of the mod. The way I see it you have 4 options here: 1. On PC it might be possible with the developer console to clean up a bit, remove 'stuck' entities (actors) like the children here and force them to move or remove them entirely, but on the PS4 edition it's next to impossible. Mods don't exist entirely separately from the base game, such that it's nearly impossible to predict what will happen if you remove them. ![]()
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